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Showing posts with label UDL mastery learning flipped mastery education. Show all posts
Showing posts with label UDL mastery learning flipped mastery education. Show all posts

Friday, November 18, 2011

What Happens When You Give Students the Control?



Recently I had the privilege of sitting in on a workshop conducted by Ewan McIntosh (http://www.notosh.com) who took us through a process where he helped us (the students) become better “problem finders.”  He then challenged us to go out and help our students become better “problem finders.”  Giving up control is often hard, especially for educators, but I realized I wanted to move this way.   Thus, I thought of a group of forth graders I was going to work with the following week.

These forth graders come to see me twice a week for enrichment and I decided to see what would happen.  So on our first visit, I copied Ewan and took these ten year olds through an exercise to help them learn whatever they wanted to learn about.  The only stipulation I gave them was that they had to choose a science related topic, since this was my field of expertise.  After two thirty-minute sessions with these students they came up with two very good problems to be solved. 

They fell into two distinct groups and they came up with two VERY different questions:  The first group wanted to figure out how to solve the problem of groundwater pollution.  Once they settled on their topic, they realized they didn’t really know very much about groundwater pollution.  In fact, their understanding of what groundwater pollution is was incorrect.  I allowed this misconception to persist and encouraged them to learn all that they could about groundwater pollution.  Once they understood what groundwater was, they realized that the best way to “solve” the problem of groundwater pollution was to prevent it.  As of this post, these students have decided to make a 2-3 min video where they are going to educate people about the dangers of groundwater pollution.  They hope to put it on youtube and educate the world.

The other group came up with the question:  What is it about the human brain that causes it to make the decisions that it makes?  This question was truly advanced for a bunch of forth graders.  As they began their research they had a daunting task.  After about four sessions, they turned to me and said that this answer is not out their on google.  They knew some things, but they needed help.  One young man told me we needed to ask a “super smart scientist.”  So I told him we should do that.  He then replied, “Who would want to talk to a group of ten year olds?”  And I told him you might be surprised. 

So I encouraged them to reach out on the web and look for some neuroscientists to skype in and help them.  And you can probably predict what happened.  They are now looking forward to skypeing in with a professor of cognitive neurology from MIT this coming Monday. 

My take-away’s from these two events is that we do need to give up the control of the learning to our students.  They will pursue things with passion if we only give them the chance. 

Friday, January 28, 2011

Video Games & the Flipped-Mastery Classroom


This past week I had a student do something amazing. To explain this I need to tell you of a philosophical change Aaron and I went through this summer when we spoke at a conference in British Columbia this past summer. At the conference (Touch-n-Go http://touchngo.sd79.bc.ca/confupdate.html we were introduced to Universal Design in Learning (UDL). UDL has three major tenants:• Provide multiple and flexible methods of presentation to give students with diverse learning styles various ways of acquiring information and knowledge.
• Provide multiple and flexible means of expression to provide diverse students with alternatives for demonstrating what they have learned, and
• Provide multiple and flexible means of engagement to tap into diverse learners' interests, challenge them appropriately, and motivate them to learn.
In our Flipped-Mastery model we have required students to prove mastery of objectives by passing a test with a minimum score of 75%. Bullet #2 above speaks to giving students choices in how to demonstrate learning. So this year Aaron and I decided to allow students choice in how to prove mastery. Most students still take our exams, but a few have taken us up on proving their understanding in other ways.
This past week I got a text from Nic asking me if he could make a video game to prove his mastery. I told him yes and now you can see him explaining his assessment to Aaron. It was quite a “wow” moment. I now have some students asking if they can take his test (the video) game, instead of my computer generated exam. See the video below to see Nic explaining his video game.